Gillian Smith
gsmith@soe.ucsc.edu
Conference Papers
- Gillian Smith, Jim Whitehead, Michael Mateas.
Tanagra: A Mixed-Initiative Level Design Tool.
Proceedings of the 2010 Int'l Conference on the Foundations of Digital Games (FDG 2010), Monterey, CA, June 19-21, 2010.
- Gillian Smith, Jim Whitehead.
Analyzing the Expressive Range of a Level Generator.
Proceedings of the Workshop on Procedural Content Generation in Games, co-located with FDG 2010, Monterey, CA, June 18, 2010.
- Martin Jennings-Teats, Gillian Smith, Noah Wardrip-Fruin.
Polymorph: Dynamic Difficulty Adjustment Through Level Generation.
Proceedings of the Workshop on Procedural Content Generation in Games, co-located with FDG 2010, Monterey, CA, June 18, 2010.
- Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas.
Rhythm-Based Level Generation for 2D Platformers.
Proceedings of the 2009 Int'l Conference on the Foundations of Digital Games (FDG 2009), Orlando, FL, April 26-30, 2009.
- Gillian Smith, Mee Cha, Jim Whitehead.
A Framework for Analysis of 2D Platformer Levels.
Proceedings of ACM SIGGRAPH Sandbox Symposium 2008, Los Angeles, CA, August 9-10, 2008.
[Screenshots and supplemental information]